What a Market Games category looks like inside a casino lobby. Own tab, one tile per market, and a Live Markets row.
Operators ask the same question in the first ten minutes of every demo: where does this go in my lobby? Market-powered games are not slots, not live dealer, and not quite crash. So we built the answer as a working mock lobby you can click through. This is a walkthrough of what it shows and why it is laid out the way it is.

A category, not a title
The instinct when adding a new supplier is to drop its titles into an existing row. New Games for a fortnight, then wherever the aggregator's tagging puts them. That works for the four-hundredth slot. It does not work for a game whose whole pitch is that it is a different kind of thing.
Market-powered games have a mechanic players have never seen in a casino: a live chart, a price path, and a decision about where that path is going in the next few seconds. Put a Tap Markets tile between two fruit slots and it reads as a slot with an unusual theme. Put it under a tab called Market Games and it reads as a new place in the lobby. The tab is doing product marketing before the player has clicked anything.
So the mock lobby gives the category its own tab, next to Slots and Live Casino, with a NEW badge for the launch window. Nothing else about the operator's navigation changes.
The home row: one tile per market
The second decision is what goes in the row. A single Tap Markets tile would be honest but thin. Instead the row leads with Tap Markets and follows with one tile per market: Tap BTC, Tap Gold, Tap Silver, Tap ETH, Tap SOL, Tap XRP, Tap Oil, and the two volatility indices, Tap V25 and Tap V100.
This is the same game engine every time. What changes is the market the player is tapping on, and that turns out to matter more than the mechanic. A player who has never traded still has an opinion about gold, or about Bitcoin, or about oil after a headline. Each tile is an invitation keyed to something the player already thinks about. It also gives the row the visual weight of a real category: ten tiles, one look, one badge.
The art is built for this. Each tile carries the market front and centre, the product mark in the corner, and the same "TAP" wordmark treatment across the set, so the row scans as a family rather than ten unrelated games.

Two engines, two rows
Market Games runs on two outcome engines and we think the lobby should show that, not hide it. The Market Games row is the synthetic-index line: a generated market path, provably fair, with a published RTP, the line that fits inside a normal casino licence. The Live Markets row is the real-price line: titles settled on unmodified index prices with the Rate Integrity proof on every result.
In the demo, Live Markets is both a tab and a home row. Tap Trading leads it. The other real-price titles are shown faded with a "coming soon" label, because we would rather a lobby show what is live than promise what is not. When those titles ship, the tiles switch on.
Keeping the two lines in separate rows is not just tidiness. Players understand the difference between a game and a market faster than most of the industry assumes, and regulators understand it immediately. A lobby that mixes the two makes both harder to explain.

Landscape and portrait, from the same art
Lobbies disagree about tile shape. Desktop grids want landscape; most mobile lobbies want portrait. The demo has a toggle in the corner that switches every tile between 440×310 and 400×600, so a lobby team can see both before they ask for files.
Behind the toggle is a plain rule for how the art is cut. The landscape tile is the full composition. The portrait tile keeps the whole landscape image at full width and extends the scene above and below it with a blurred, darkened version of itself, so nothing is cropped and the title stays legible at phone size. Where a title has a dedicated portrait composition, that is used instead.
What is not in the demo, on purpose
The mock operator is called Your Casino, the balance is fake, and the slots, live casino, crash and table rows are generic sample tiles with made-up names. They exist to make the Market Games rows look like they are sitting in a real lobby, and for no other reason. Nothing in those rows is a real product or a real supplier.
The hover behaviour is deliberately quiet too. Tiles lift and zoom; they do not sprout overlays with text and buttons. A lobby is a place players scan, and the art should do the talking.
What a lobby team actually receives
Everything in the demo ships as a pack, so the category can go live in one release rather than a run of small tickets.
Tiles. Landscape 440×310 and portrait 400×600 for every title and every market, as flattened PNG and, for the core titles, layered PSD. The current set is in the marketing kit.
Category assets. 1920×1080 backgrounds for a promo banner or a category header, and the Market Games mark in colour, white and black.
Launch URLs. One per tile. The same wiring as any other provider in an aggregator: the tile opens the game, the game talks to the operator's wallet.
Placement guidance. Own tab plus a home row with a NEW badge for the launch window. Cross-list Turbo Markets under Crash and Instant, where its five-to-thirty-second rounds belong. Keep the real-price row separate.
The demo itself. The mock lobby runs in any browser and has a full-screen mode for stand screens and TVs, so a product team can put it in front of stakeholders without a deck.
Try it
The lobby demo is at market-games.com/lobby.html. Switch to the Market Games tab, toggle the tile format, search for a market, and click a tile: it launches the live reference deployment. If you are placing this in a real lobby, book twenty minutes and we will walk through your grid with the files open.
Links
- Market Games, Casino lobby simulator. The interactive mock lobby described in this article, with a full-screen mode at lobby.html?stand=1.
- Market Games, Marketing kit. Tiles, backgrounds, logos and the lobby stills.
- Market Games, For operators: lobby placement. The embedded demo with placement guidance.
Screens show the lobby demo as of 16 September 2026. "Your Casino" and all non-Market-Games tiles are fictional placeholders.
Go deeper.
Put a Market Games section in your lobby.
Twenty minutes with your lobby grid open: category placement, tile formats and the launch path for your platform.
Book a Demo